Wren Bernstein
Game and Cinematic Designer with experience in Gameplay Development: Otherwise known as a well-rounded and enthusiastic team member!
Game and Cinematic Designer with experience in Gameplay Development: Otherwise known as a well-rounded and enthusiastic team member!
Courses I assisted in:
Game Design and Development
GPA: 3.92
Research for Thesis: Subtle narrative storytelling in cinematics and general gameplay
Electives Taken:
Game Design and Development
GPA: 3.77
Electives Taken:
I have always had a consistent interest in history and law topics, stemming from watching criminal justice shows as a kid and engaging in history classes growing up. This is why half of my undergrad courses were history or law themed. From unsolved true crime stories to historical fiction with accurate elements, it's all fascinating to me.
When interacting with games, I'm an explorer: I will search high and low for new games to check out. I love playing new indie games and old alike; there's nothing better than experiencing someone's passion through their game, many of which don't end up on the front page of the big corporation stores. I also dabble in art of my own, trying to express my own passion visually to support my game design concepts.
More than anything else, however, I am an instinctive visual student. I learn outside of class by witnessing others' talents and tricks to their trades. Observing others helps me grow as a person and so I love wandering art fairs and watching videos of artists doing their crafts.
My dream is to one day work on a game that can comfortably be played during a stay at a hospital: Low time pressure, comforting, and engaging enough to distract the player from reality for a little bit